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Pellets are the main source of food in Slither.io. There are two types of pellets, generated pellets and remain pellets.
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'''Pellets''' are the source of food in [[Slither.io]]. There are three types of pellets:
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# Generated pellets
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# Remaining pellets
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# Speeding pellets
 
[[File:Imgres.jpg|thumb|220x220px|As you can see, these snakes are surrounded by small pellets.]]
 
[[File:Imgres.jpg|thumb|220x220px|As you can see, these snakes are surrounded by small pellets.]]
   
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=== Regular GP (Generated Pellets) ===
 
=== Regular GP (Generated Pellets) ===
Regular GP will stay on the screen for you to collect, giving you 1-4 mass per regular GP.
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Regular GP will stay on the screen for you to collect, giving you 1-4 mass per regular GP. The more they shine, the more they're worth.
   
 
=== Evasive GP (Generated Pellets) ===
 
=== Evasive GP (Generated Pellets) ===
Evasive GP will try to evade you by floating away, but if caught and eaten using [http://slitherio.wikia.com/wiki/Gameplay_Mechanics_and_Strategies#Speeding speeding] they will grant you up to 100 mass per evasive GP.
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Evasive GP will try to evade you by floating away, but if caught and eaten using speeding, they will grant you up to 100 mass per evasive GP. There is no guarantee that you will be able to obtain it unless you speed up your [[snake]], but it is possible. Sometimes, they spawn right in front of a snake, giving them food without needing to boost or anything.
   
== Remain Pellets ==
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== Remaining Pellets ==
Remain pellets are the pellets that spawn when a snake dies. "Remain pellets" are actually just a cluster of GP that appear to be a different type of pellets due to graphical designs.
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Remaining Pellets are the pellets that spawn when a snake dies. "Remaining Pellets" are actually just a cluster of Generated Pellets that appear to be a different type of pellet due to graphical designs.
   
Remain pellets, due to them being clusters of large GPs, will grant you most of the mass that a snake died with. Mass depends on the size of the snake. For example, a big snake's remain pellets in total may amount to up to 10K mass while a small snake may give only 500.
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Remaining Pellets, due to them being clusters of large GPs, will grant you most of the mass that a snake died with. Mass depends on the size of the snake. For example, a big snake's remaining pellets in total may amount up to approximately 10K mass while a small snake may give only 500. However, if you try to eat the remaining pellets of a big snake in a highly populated area, you'll certainly be caught on a [[Mass Rush|mass rush]]: all snakes are speeding to eat the pellets left behind and many of them will die by hitting other snakes.
   
== Speeding Pellets ==
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== Speeding/Boosting Pellets ==
When a snake speeds, it will leave behind a trail of pellets. [[Category:Gameplay]]
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When a snake speeds, it will leave behind a trail of pellets, allowing another player to eat the pellet. The pellet corresponds the color(s) of the snake if a snake speeds. However, eating all the pellets will not give the snake as much mass as they lost while speeding.
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==Trivia==
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*Pellets glow brighter in high [[quality]] than low quality.
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*An easter egg is that if you constrict pellets together, they will turn white-ish to white. This is an easter egg to how every color of light combined makes white.
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[[Category:Gameplay]]
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[[Category:World]]
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[[Category:Pellets]]
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[[Category:Gameplay Mechanic]]

Latest revision as of 21:27, 5 December 2019

Pellets are the source of food in Slither.io. There are three types of pellets:

  1. Generated pellets
  2. Remaining pellets
  3. Speeding pellets
Imgres

As you can see, these snakes are surrounded by small pellets.

Generated Pellets[]

Generated Pellets are small pellets that will give you 1-100 mass, depending on the type. There are two types of generated pellets.

Regular GP (Generated Pellets)[]

Regular GP will stay on the screen for you to collect, giving you 1-4 mass per regular GP. The more they shine, the more they're worth.

Evasive GP (Generated Pellets)[]

Evasive GP will try to evade you by floating away, but if caught and eaten using speeding, they will grant you up to 100 mass per evasive GP. There is no guarantee that you will be able to obtain it unless you speed up your snake, but it is possible. Sometimes, they spawn right in front of a snake, giving them food without needing to boost or anything.

Remaining Pellets[]

Remaining Pellets are the pellets that spawn when a snake dies. "Remaining Pellets" are actually just a cluster of Generated Pellets that appear to be a different type of pellet due to graphical designs.

Remaining Pellets, due to them being clusters of large GPs, will grant you most of the mass that a snake died with. Mass depends on the size of the snake. For example, a big snake's remaining pellets in total may amount up to approximately 10K mass while a small snake may give only 500. However, if you try to eat the remaining pellets of a big snake in a highly populated area, you'll certainly be caught on a mass rush: all snakes are speeding to eat the pellets left behind and many of them will die by hitting other snakes.

Speeding/Boosting Pellets[]

When a snake speeds, it will leave behind a trail of pellets, allowing another player to eat the pellet. The pellet corresponds the color(s) of the snake if a snake speeds. However, eating all the pellets will not give the snake as much mass as they lost while speeding.

Trivia[]

  • Pellets glow brighter in high quality than low quality.
  • An easter egg is that if you constrict pellets together, they will turn white-ish to white. This is an easter egg to how every color of light combined makes white.